Seekerpalooza prides itself on giving a venue for skilled GMs to go all-out with 3d terrain, handouts, props and perfect their art. We’ve pre-scheduled them into the high tier games, giving them months to plan and prep for the big event. Running tables for Seekerpalooza is difficult, time consuming and draining, yet our team of GMs have stepped forward to give you the best experience playing your seekers. They all know that, with high level play, you don’t have many more times to play your beloved character, and have therefore put the most effort possible to making sure it’s a good experience.
Our 2018 lineup of GMs are:
Blake began his storytelling career when he found himself inadvertently kidnapped by a tribe of undersized, adolescent Yeti and realized his only way out was to tell them a tale which gave them hope that they would one day be “cool”. Unfortunately, Blake didn’t speak Yeti, and the Yeti didn’t speak Blake, and so he found himself, instead, miming out their future heroics using rocks and mounds of milkthistle fluff which he fashioned into reasonable facsimiles of his kidnappers. The Yeti were so impressed that they soon agreed to share their supply of Mountain Dew and pizza with Blake, and even let him return home…so long as he returned each week to tell them another episode in their saga. Over time, this transformed into a participatory exercise, with the Yeti communicating more and more of their choices as to what their characters were doing in the story.
Blake was very surprised when he discovered he had effectively reinvented a game which had existed since 1974, but in typical Blake fashion he just shrugged and said, “You mean I can use actual words sometimes? OK, I’m in.” Since that time he has run many a rich and wonderful tale, though he still sometimes makes odd grunting noises when characters are walking into a trap…
I started playing 2nd Edition D&D in ‘94, took a break during college and tech school (‘98-‘03), and came back to 3.5 in ‘04. Briefly tried 4th edition and Herosystem, and then gladly picked up Pathfinder when it was first published, spending several years happily playing home campaigns. Dabbled in PFS once or twice in season 4, then caught the bug and picked it up full time in Season 7. I’ve since run 300 society tables and played close to 400 over the last 4 years, meaning… I spend an awful lot of time on this hobby. 😉 I love the stories, the detailed lore, the opportunities for team-based strategy, the building of unique characters with fun mechanics, voices and backstories, and the fact that Pathfinder (unlike many other tabletop games) prioritizes system mastery over throwing the biggest wad of cash after cards or miniatures.
Bryan has been back-handing dragons and delivering their hoards to the villagers ever since he woke up one morning to discover he was a cockroach. Having boldly overcome that inconvenience, he now focuses on providing a knowledgable and exciting alternative reality experience for others. He specializes in staying calm under pressure, providing unprecedented geekery to the deserving, and translating the epic speeches of large vermin.
Clara used to be a nerd like you, but then she blossomed into a beautiful and terrible character killing death machine with a hardcore focus on RP and a love of mindscapes. We’ve all tried to convince her that mindscapes are bad, but she just keeps on going.
She claims that she likes games to have a razor edge, a gritty feeling, intense RP about tough moral decisions, and 15 point stat arrays, but we’ve all questioned whether her intentions are actually pure. At Scarefest, she was a designer for a custom game that had all the players RP themselves to death, so if that’s you’re thing, she’s probably your girl.
She also likes tea parties and the colour grey, which is not a colour, and is instead completely average.
I’ve been playing role-playing games since early 2000s when me and my cousins played one of the AD&D beginners boxes where Halfling was a class and my very first character. Started running games in 2003 because I had the big dining room table and cool parents. I am pretty simple as far as GM style goes. I like to keep things simple, accessible and loose to emphasize the story and characters. I have this rep as a killer GM but I haven’t actually killed anyone permanently, weird. Anyway, I’ve been at this for way too long and have run games for far too many people. They gave me the rank of Lieutenant and a green shirt. Please send help. Or at least some beer.
James A Becker
James is the Venture Captain for Western North Carolina, and has led the Appalachian Lodge to great success. Under his leadership, the lodge has consistently run 30+ games a month for the past 4 years. Having run 200+ games, James is an acclaimed GM. He is highly requested at area conventions, and always provides an excellent game to his players.
I’m a 4-star GM who’s roots in RPGs started with D&D 3.5. I made the conversion to Pathfinder in my college years and I have loved every minute of the change. My GM style is “Rule of Cool”. I try my very best, employing every tactic that I have at my disposal, making sure that the story is coherent (because I’m a fast-pace GM) and the players enjoy sitting at my table. I love to laugh and cut up with the players, but sometimes, if i need to get them back on track, I get the players’ attention and bring them back to what is happening around them.
My ultimate goal is for you, the players, to have fun. That’s what we are all here for anyway. GMing to me is a time to have fun, let the party have fun, but try to kill them nonetheless. I always bring my best game for when I GM and I have every expectation that you will bring your player A game. I have made many friends since I started playing Pathfinder, and always look for new friends at every table I sit at.
Grew up with AD&D in the 1980s, also played Gamma World, Twilight 2000 and the Victory Games James Bond RPG as a teenager. I started playing PFS in 2014 and I’m currently the Venture Agent for The Wyvern’s Tale, with over 170 GM credits in PFS, including GM experience at GenCon, MACE West, Scarefest, GeekOut and other conventions. My GM style would probably be described as “action-oriented”, with tense, quick-paced combat scenarios that keep the players focused on the survival of their fellow teammates. I wouldn’t be described as a “deadly” GM, player deaths are fairly uncommon in my games, but I’m a big fan of taking players up to the edge of failure, with one or two players unconscious at the end of the big end-fight. I have quite a bit of experience with high-level Pathfinder play, in both organized scenarios, modules and Adventure Paths and pride myself on finishing scenarios and modules within their scheduled slots.
My RPG experience goes back to the Bronze Age of RPG with the red box D&D set in 1983. I filled in the numbers on those blue plastic dice with a crayon and didn’t look back, playing 1e AD&D, 2e, 3e, 3.5e, Shadowrun and World of Darkness. Whether GMing or playing I enjoy the camaraderie and opportunity for a situation to go hilariously sideways. My goal is to keep the combats moving and the RP entertaining.
I’ve been playing since 1981, and I’ve been GMing pretty much since then as well. I like telling a good story and making sure my players have a good time at the table. I’m a “nice” GM, so character (and player) deaths are rare when I run games.
Michael A Hill
I started RPGs with 2nd Ed D&D 25 years ago. I spent many years as the only person willing to run anything, so I didn’t get my first opportunity to actually play for six years. In those years, I spent a great amount of time developing stories, as my access to material was very limited. In ’99, I began working in a hobby shop and I played various systems, ran in a few different systems, as well. I have written and run multiple multi-year campaigns that went from starting characters until retirement and did so in a couple of different systems. I find that the two most important aspects of GMing, to me, are your ability to create immersion for your players and your ability to ensure that each player has a chance to shine and that everyone has a good time. The first allows for the story of the game to feel more real, but it requires the ability to think on your feet, ad lib, create real characters, and in some cases, real emotions. The latter, is important to me because if players aren’t having a good time, then why are they going to want to continue to play. In a OP situation, that does require some nuance, to ensure that players have a chance to shine, even if a scenario doesn’t give them that opportunity, tweaking things to not change the narrative, but create them a chance to be great is often difficult, but not impossible. In an ongoing campaign, it is much easier to have stories focus on each player…or at the very least individual combats that do so (If the character lacks depth save for wanting to smash face).
Ringleader of this year’s madness at Seekerpalooza, I’ll be running All for Immortality. If you don’t know me by now You will never never never know me.
Hi my name is Nick and I’ve been playing 3.X games since the year 2000. I enjoy long walks on the beach, candlelit dinners, and rolling for initiative. I’m a full-time GM but on weekends I like to relax and hang out with my NPCs. On a typical Saturday night I don’t mind going out into dungeon crawls or just curling up at home with a good gear buying session. I love exploring lost ruins, saving members of nobility, and sneaking into mansions for fat loot. I’m just a fun, easy-going GM who can’t wait to meet that very special table, so if you think you’re up to it sign up for my game and let’s have a good time!
I started role-playing in the early 2000’s, with the 3.5 edition of the world’s oldest RPG. I found myself in the GM chair for one of the most straightforward reasons — I was the one who had all the books. I’ve always relished the role-playing game as an exercise in collaborative storytelling, and I do my best to give my players a vibrant world for their characters to inhabit. I always look forward to times when a creative player comes up with an unexpected approach to a situation, as I believe those moments are the ones we remember most fondly.
I have been playing RPG’s since 96. My first boyfriend introduced me to them with Earthdawn, still my all time favorite (don’t judge). Over the next several years we played ED, D&D, Star Wars, Vampire and Shadow Run to name a few before leaving college and breaking up our dedicated gaming group. I put away my dice for a couple of decades until my niece wanted to GM a game of Pathfinder out of the blue. I suggested we find a game or two to play at our FLGS. We started playing and my passion was revived and my niece loved it, so it became something we could do together. Our VL moved to wilds of New Hampshire and needed someone to take his place to run games….and a newbie GM was born. I now am constantly on the hunt for ways to enhance the experience for my players and to better myself as a GM. At the end of last year I was starting to feel alittle burn out but found myself revived with by attending PAX Unplugged for the first time. Great GM’s and players alike, full of enthusiasm and great ideas.
Howdy! I cut my teeth on roleplaying at an early age, starting with Basic D&D in 1984, followed by staying up far too late playing AD&D 1st & 2nd Edition, Star Wars RPG, Shadowrun, Top Secret SI, and a smattering of others. That phase lasted until I graduated from college, when I put away childish things. I rediscovered roleplaying a couple of years ago after my daughter asked me to GM Pathfinder for her and her friends, and it’s all been downhill from there. Now I stay up far too late thinking of ways for my players to have a good time. My GM’ing style matches the philosophy of Moe Szyslak: “Ah, geez, I wasn’t gonna kill ya, I was just gonna cut ya.”